JAROSLAV NOHA

SOUND DESIGNER
MUSIC PRODUCER
AUDIO POST-PRODUCER

SOUND DESIGN

simulation


sound lead, sound design, technical sound design
(I’ll post a preview showcasing audio work,
until then this is a general product video)

video game

Play Video

Unannounced project (work in progress) (2022)

sound design, voice-overs, FMOD, overall mix and master

Play Video

Sound Design: Behind The Scenes

a workflow example of design, production, middleware, implementation etc.
(Reaper, FMOD Studio, Unity, Github…)

Play Video

redesign

SFX Redesign Showreel (2022)

redesigned audio in video games, logo and a film

Play Video

MUSIC

video game

Tetrun: Parkour Mania (2018)

is a mobile imaginative platformer where Tetris bricks meet fast-paced parkour. My adaptive music changes with each floor you reach, it is designed to be able to crossfade at any moment without losing musical continuity. The music paints environments such as underground lava, underwater, beach, mountains etc. When a player fails the music’s pitch slows down in a very funny way.

Play Video

redesign

Music Redesign (2022)

Imperiums: Greek Wars

Play Video

film

Občan Čejn (2015)

A dog is supposedly a man’s best friend. In a disturbing dystopian pun, we follow a young citizen in chains and his old master. Wide musical spaces smear an oppressive vibe, yet there’s a sense of frailty and hope.

Play Video

Nina: příběh mojí ženy (2017)

In a dimly lit theatre hall, a distraught man sits as a spectator and watches his partner’s and his own life tragedy unfold. Music is wrapped in a distant echo of the theatre venue. The piano ticks steadily as the inevitable end approaches.

Play Video
Scroll to top